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UCSC Games and Playable Media Captstone design sheets

During the final year of my master's program at UCSC, I worked as a systems designer on the game GRIM, a horror/puzzle game based on Chinese folklore and built in UE5. I was responsible for designing the ghost possession system, one of the core mechanics of our game, and the narrative system that reacted to player actions. I collaborated on various documents and spreadsheets to ensure all team members were on the same page and help our design lead visualize the game components and test quick value changes. The game is currently available on steam

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USC Advanced Games Project design sheets

As part of my job as a designer for the student game "Turtle Town" in my junior year of college, I worked on this spreadsheet alongside other team members to create a comprehensive list where we could easily compare stats of in-game buildings and make balance changes.

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