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UCSC Games and Playable Media AI design
Using Unreal Engine's AI system, I worked alongside a team of students to create behavioral AI for the main enemy in our puzzle based horror game GRIM. The game is currently available on steam

USC Unity C# Code
These Images showcase some code I did for a unity project that was a arcade style side scrolling shoote-em-up, featuring some of the logic for a turret enemy that would fire towards the player, and some of the core player controls


Roblox Personal Project
Below You can see some of the code I wrote as part of a personal project to learn how to use Roblox Studio. I made a very basic game where two players can fly around in basic recreations of the star wars X-Wing and TIE Fighter and shoot lasers at each other, which destroy anything they hit. It's far from perfect but I was an interesting project for me to see how things worked in the Roblox engine



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