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UCSC Games and Playable Media AI design
Using Unreal Engine's AI system, I worked alongside a team of students to create behavioral AI for the main enemy in our puzzle based horror game GRIM. The game is currently available on steam

USC Unity C# Code
These Images showcase some code I did for a unity project that was a arcade style side scrolling shoote-em-up, featuring some of the logic for a turret enemy that would fire towards the player, and some of the core player controls


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