May 2024-Present
Junior designer, XDefiant, Ubisoft Entertainment
​Since May of 2024, I've been working full time as a Designer on the free to play FPS XDefiant. My responsibilities have primarily been focused on the design, prototyping, and implementation of an upcoming faction that is currently unannounced. I've worked with my fellow designers to create and implement the abilities of this faction and evaluate their impact on the meta of the game and their appeal to players. I also have worked on balancing and bug fixing for the currently released Highwaymen faction and a second upcoming unannounced faction. In addition, I have been responsible for documentation regarding all three of these faction, and the improvement of on boarding documentation for new hires, and have assisted in the creation of new tools for use in rapid prototyping of future content.
In addition to my design experience, I have working knowledge of Unreal Engine 4+ and the Blueprints visual script, Unity engine and the C# coding language, Ubisoft's proprietary Snowdrop engine and it's visual scripting language, as well as the Maya and Blender 3D modeling/animation tools, and Javascript.