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Associate Designer, XDefiant, Ubisoft Entertainment

From May to December of 2024, I working full time as a designer on the free to play FPS XDefiant. My responsibilities were primarily focused on the design, prototyping, and implementation of an upcoming faction that was cancelled when the game shut down. I've worked with my fellow designers to create and implement the abilities of this faction and evaluate their impact on the meta of the game and their appeal to players. I also worked on balancing and bug fixing for the currently released Highwaymen and Assassins factions. In addition, I was responsible for documentation regarding all three of these faction, and the improvement of on boarding documentation for new hires, and I assisted in the creation of new tools for use in rapid prototyping of future content.

XDefiant Internships

During my 2021, 2022, and 2023 summer internships at Ubisoft Entertainment, I was responsible for assisting in global weapon and attachment balancing decisions and implementing specific changes and features for the m16, m1911, and 93r, as well as attachments in the optics and barrel category for sniper and assault rifles, along with balance tuning any upcoming weapons and attachments. Changes included damage, rate of fire, range, ammo, available attachments, aim speed, movement speed, recoil, and unlock level. I also worked on ability design and conceptualization of an upcoming faction, and the design of an upcoming weapon, both of which will be added to the game post launch, as well as the testing and refinement of the Bomb! gamemode. Because my work on  XDefiant is still under NDA, I am currently unable to show the actual materials I worked with, however many of the items I worked on are showcased in promotional materials for the game.

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